Mage in WoW Classic

WoW SoD Mage

The Mage is a ranged class in World of Warcraft that wields powerful arcane, fire, and frost-based spells. Mages deal high damage and have area effects. They can teleport and craft food. With portal abilities, mages make traveling easier for party members. The class has defensive abilities such as Ice Block and can slow enemies. With Season of Discovery, the Mage also has the opportunity to heal his party members.

Learn more about the Mage in Season of Discovery in our WoW SoD Mage overview.

📂 WoW Classic

📅 Last updated on March 7, 2025.

WoW SoD Mage Talent Calculator

We developed a talent calculator for WoW Classic’s Season of Discovery. This talent calculator is up to date 1.15 and contains all the runes that you can currently select with the [Mage Class]. You can find our WoW SoD Talent Calc here.

All Runes for Mages in WoW SoD

Here you can find all the runes available to the Mage Mage in the Season of Discovery:

RuneEffectSlot
Arcane Specialization
Arcane Specialization
Phase 4
Chance to hit with Arcane spells increased by 6%. Not cumulative with other ring runes.Finger
Fire Specialization
Fire Specialization
Phase 4
Chance to hit with Fire spells increased by 6%. Not cumulative with other ring runes.Finger
Frost Specialization
Frost Specialization
Phase 4
Chance to hit with Frost spells increased by 6%. Not cumulative with other ring runes.Finger
Burnout
Burnout
Phase 1
Increases your spell critical strike chance with all spells by 15%, but your non-periodic spell critical strikes now have an additional mana cost of 1% of your base mana.Chest
Enlightenment
Enlightenment
Phase 1
You deal 10% more damage while you have more than 70% mana. While below 30% mana 10% of your mana regeneration continues while casting.Chest
Fingers of Frost
Fingers of Frost
Phase 1
Gives your Chill effects a 25% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.Chest
Regeneration
Regeneration
Phase 1
Heals the target for 848 health over 3 sec and applies Temporal Beacon for 30 sec.

Temporal Beacon
Records the subject's space-time position. 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 50% on self, and also reduced by 80% when damage is done by Arcane spells that damage multiple targets.
Chest
Arcane Blast
Arcane Blast
Phase 1
Blasts the target with energy, dealing 787 to 916 Arcane damage. Each time you cast Arcane Blast, the damage and healing of all other Arcane spells is increased by 15% and mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 6 sec or until any other Arcane damage or healing spell is cast.Hands
Ice Lance
Ice Lance
Phase 1
Deals 96 to 113 Frost damage to an enemy target. Causes 400% damage against Frozen targets.

When your other frost spells deal damage to a non-player controlled target, they increase the target's damage taken from your next Ice Lance by 20%. This effect stacks up to 5 times and requires the Winter's Chill talent.
Hands
Living Bomb
Living Bomb
Phase 1
The target becomes a Living Bomb, taking 591 Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing 297 Fire damage to all enemies within 10 yards.

Living Bomb benefits from all talents and effects that trigger from or modify Scorch.
Hands
Arcane Surge
Arcane Surge
Phase 1
Unleash all of your remaining mana in a surge of energy focused at the target dealing 393 to 459 Arcane damage, increased by up to 300% based on your mana remaining. Afterward, your normal mana regeneration is activated and increased by 300% for 8 sec.Legs
Icy Veins
Icy Veins
Phase 1
Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec.Legs
Living Flame
Living Flame
Phase 1
Summons a spellfire flame that moves toward the target, leaving a trail of spellfire. This trail deals 174 Spellfire damage every second to nearby enemies. Lasts 10 sec.Legs
Mass Regeneration
Mass Regeneration
Phase 1
Heals all of target player's party members within 43.5 yards of target player for 848 health over 3 sec and applies Temporal Beacon to each target for 15 sec.

Temporal Beacon
Records the subject's space-time position. 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 50% on self, and also reduced by 80% when damage is done by Arcane spells that damage multiple targets.
Legs
Frostfire Bolt
Frostfire Bolt
Phase 2
Launches a bolt of frostfire at the enemy, causing 565 to 659 Frostfire damage, slowing movement speed by 40% and causing an additional 63 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.Waist
Missile Barrage
Missile Barrage
Phase 2
Gives your Arcane Blast a 40% chance, and your Fireball and Frostbolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the mana cost by 100%, and missiles will fire every 0.5 secs.Waist
Spellfrost Bolt
Spellfrost Bolt
Phase 2
Launches a bolt of spellfrost at the enemy, causing 530 to 617 Spellfrost damage and slowing movement speed by 40% for 9 sec. This spell will be checked against the lower of the target's Frost and Arcane resists and counts as both Frost and Arcane damage.Waist
Brain Freeze
Brain Freeze
Phase 2
Your Frost damage spells with chilling effects have a 20% chance to cause your next Fireball, Spellfrost Bolt, Balefire Bolt, or Frostfire Bolt spell to be instant cast and cost no mana.Feet
Chronostatic Preservation
Chronostatic Preservation
Phase 2
Fuses Arcane, Fire, and Frost magic to freeze chronomantic energy into a stored state for later use. You can hold this energy for up to 20 sec before it combusts and expires. When unleashed, heals a friendly target for 1,346 to 2,020.

This spell is considered Arcane, Fire, and Frost for interactions with other spells, talents, and effects.
Feet
Spell Power
Spell Power
Phase 2
Increases critical strike damage bonus of all spells by 50%.Feet
Advanced Warding
Advanced Warding
Phase 3
Your Mana Shield, Frost Ward, and Fire Ward spells can now be cast on any friendly target and absorb 100% increased damage, with Mana Shield consuming 50% less mana per damage absorbed. Additionally, your Remove Lesser Curse is replaced with Remove Greater Curse.
Removes 1 Curse and 1 harmful Magic effect from a friendly target.
Head
Deep Freeze
Deep Freeze
Phase 3
Stuns the target for 5 sec. Only usable on Frozen targets. Deals 803 to 935 damage to targets permanently immune to Stun.Head
Hot Streak
Hot Streak
Phase 2
Any time you score 2 non-periodic spell criticals in a row using Fireball, Frostfire Bolt, Balefire Bolt, Fire Blast, Scorch, or Living Bomb, your next Pyroblast spell cast within 10 sec will be instant cast and cost 100% less mana.Head
Temporal Anomaly
Temporal Anomaly
Phase 3
Launches an orb of temporal energy which slowly moves forward and every 2 sec grants all nearby party members a shield absorbing 174 damage for 15 sec. This shield accumulates additional value if party members remain near the orb.Head
Balefire Bolt
Balefire Bolt
Phase 3
Unleash a reality-distorting burst of raw magic at your enemy, dealing 487 to 730 Chimeric damage. Each time you cast Balefire Bolt, the damage of your next Balefire Bolt within 30 sec will be increased by 20% and your Spirit will be decreased by 20% for 30 sec, both stacking up to 5 times. If your Spirit reaches 0 as consequence, you will immediately die. This spell will be checked against the lower of the target's Arcane, Fire, and Frost resists.Wrist
Displacement
Displacement
Phase 3
Teleports back to where you last cast Blink from and resets the cooldown on Blink. Only usable within 10 sec of casting Blink.Wrist
Molten Armor
Molten Armor
Phase 3
Causes 17 Fire damage when hit, increases your spell critical strike chance by 5%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.Wrist
Rewind Time
Rewind Time
Phase 1
Your current target with your Temporal Beacon instantly heals all damage taken over the last 5 seconds. Ineffective on targets that did not have a Temporal Beacon 5 seconds ago.Wrist
Arcane Barrage
Arcane Barrage
Phase 4
Launches several missiles at the enemy target, causing 622 to 761 Arcane damage. This spell also has a 25% to trigger Missile Barrage.Back
Frozen Orb
Frozen Orb
Phase 4
Launches an orb of swirling ice which rapidly moves forward over 16 sec. While it is moving, every 1 sec the orb deals 156 Frost Damage and applies a Chill for 30% movement speed reduction to all enemies it passes through. The first time it damages an enemy, its movement will slow and it will have a 100% chance to trigger the Fingers of Frost rune.Back
Overheat
Overheat
Phase 4
Fire Blast will always deal a critical strike, can be cast while casting another spell, and is not affected by the global cooldown, but its cooldown is increased to 15 sec.Back
Healing Specialization
Healing Specialization
Phase 5
Increases healing done by spells and effects by up to 26. This effect is not cumulative with other ring runes.Finger
Meditation Specialization
Meditation Specialization
Phase 5
Restores 5 mana per 5 sec. This effect is not cumulative with other ring runes.Finger
Dagger Specialization
Dagger Specialization
Phase 4
Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes.Finger
Pole Weapon Specialization
Pole Weapon Specialization
Phase 4
Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes.Finger
Sword Specialization
Sword Specialization
Phase 4
Skill with Swords and Two-Handed Swords increased by 5. This effect is not cumulative with racial bonuses or other ring runes.Finger

You can find more details about the runes and locations in our WoW SoD Mage Runes Guide.

Best Race for Mages in WoW Classic

The best race for a Mage Mage depends on whether you are playing on the Alliance or horde side:

Alliance Alliance

  • In PvE Gnome Gnome is the best race for Alliance Mages.
  • In PvP Gnome Gnome is the best choice for Alliance Mages.

Horde Horde

  • In PvE Troll Troll is the best race for Horde Mages.
  • In PvP Undead Undead is the best choice for Horde Mages.

Mage Builds in WoW SoD

In the Season of Discovery, the runes and new game content will change the meta and its builds in WoW Classic. Below are Mage Mage builds designed for the current phase of Season of Discovery.

Mage DPS Build in WoW SoD

The DPS build for Mages Mages in WoW SoD is used to maximize damage in dungeons and raids. Find talents, the best runes, and BiS gear in our WoW SoD Mage DPS build.

Mage Healer Build in WoW SoD

The Healer Build is a spec for Mages Mages to heal their allies in dungeons and raids. Find talents, the best runes, and BiS gear in our WoW SoD Mage Healer build.

Mage Macros in WoW Classic

You can write very useful macros for a Mage Mage in WoW Classic to improve your gameplay. Find the most important macros in our guide “WoW Classic Mage Macros“. You’ll learn how to write macros yourself by reading through the examples, too.

Mages in Fresh & Era

To learn more about Mages Mages for Blizzard’s Anniversary servers from 2024 or Era servers from 2019, use our WoW Classic Mage guide.

All WoW SoD Class Guides

You can find all class guides for Season of Discovery here: