
WoW SoD Mage
The Mage is a ranged class in World of Warcraft that wields powerful arcane, fire, and frost-based spells. Mages deal high damage and have area effects. They can teleport and craft food. With portal abilities, mages make traveling easier for party members. The class has defensive abilities such as Ice Block and can slow enemies. With Season of Discovery, the Mage also has the opportunity to heal his party members.
Learn more about the Mage in Season of Discovery in our WoW SoD Mage overview.
📂 WoW Classic
📅 Last updated on
WoW SoD Mage Talent Calculator
We developed a talent calculator for WoW Classic’s Season of Discovery. This talent calculator is up to date 1.15 and contains all the runes that you can currently select with the [Mage Class]. You can find our WoW SoD Talent Calc here.
All Runes for Mages in WoW SoD
Here you can find all the runes available to the Mage in the Season of Discovery:
Rune | Effect | Slot |
---|---|---|
![]() Arcane Specialization Phase 4 | Chance to hit with Arcane spells increased by 6%. Not cumulative with other ring runes. | Finger |
![]() Fire Specialization Phase 4 | Chance to hit with Fire spells increased by 6%. Not cumulative with other ring runes. | Finger |
![]() Frost Specialization Phase 4 | Chance to hit with Frost spells increased by 6%. Not cumulative with other ring runes. | Finger |
![]() Burnout Phase 1 | Increases your spell critical strike chance with all spells by 15%, but your non-periodic spell critical strikes now have an additional mana cost of 1% of your base mana. | Chest |
![]() Enlightenment Phase 1 | You deal 10% more damage while you have more than 70% mana. While below 30% mana 10% of your mana regeneration continues while casting. | Chest |
![]() Fingers of Frost Phase 1 | Gives your Chill effects a 25% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec. | Chest |
![]() Regeneration Phase 1 | Heals the target for 848 health over 3 sec and applies Temporal Beacon for 30 sec. Temporal Beacon Records the subject's space-time position. 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 50% on self, and also reduced by 80% when damage is done by Arcane spells that damage multiple targets. | Chest |
![]() Arcane Blast Phase 1 | Blasts the target with energy, dealing 787 to 916 Arcane damage. Each time you cast Arcane Blast, the damage and healing of all other Arcane spells is increased by 15% and mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 6 sec or until any other Arcane damage or healing spell is cast. | Hands |
![]() Ice Lance Phase 1 | Deals 96 to 113 Frost damage to an enemy target. Causes 400% damage against Frozen targets. When your other frost spells deal damage to a non-player controlled target, they increase the target's damage taken from your next Ice Lance by 20%. This effect stacks up to 5 times and requires the Winter's Chill talent. | Hands |
![]() Living Bomb Phase 1 | The target becomes a Living Bomb, taking 591 Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing 297 Fire damage to all enemies within 10 yards. Living Bomb benefits from all talents and effects that trigger from or modify Scorch. | Hands |
![]() Arcane Surge Phase 1 | Unleash all of your remaining mana in a surge of energy focused at the target dealing 393 to 459 Arcane damage, increased by up to 300% based on your mana remaining. Afterward, your normal mana regeneration is activated and increased by 300% for 8 sec. | Legs |
![]() Icy Veins Phase 1 | Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec. | Legs |
![]() Living Flame Phase 1 | Summons a spellfire flame that moves toward the target, leaving a trail of spellfire. This trail deals 174 Spellfire damage every second to nearby enemies. Lasts 10 sec. | Legs |
![]() Mass Regeneration Phase 1 | Heals all of target player's party members within 43.5 yards of target player for 848 health over 3 sec and applies Temporal Beacon to each target for 15 sec. Temporal Beacon Records the subject's space-time position. 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 50% on self, and also reduced by 80% when damage is done by Arcane spells that damage multiple targets. | Legs |
![]() Frostfire Bolt Phase 2 | Launches a bolt of frostfire at the enemy, causing 565 to 659 Frostfire damage, slowing movement speed by 40% and causing an additional 63 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage. | Waist |
![]() Missile Barrage Phase 2 | Gives your Arcane Blast a 40% chance, and your Fireball and Frostbolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the mana cost by 100%, and missiles will fire every 0.5 secs. | Waist |
![]() Spellfrost Bolt Phase 2 | Launches a bolt of spellfrost at the enemy, causing 530 to 617 Spellfrost damage and slowing movement speed by 40% for 9 sec. This spell will be checked against the lower of the target's Frost and Arcane resists and counts as both Frost and Arcane damage. | Waist |
![]() Brain Freeze Phase 2 | Your Frost damage spells with chilling effects have a 20% chance to cause your next Fireball, Spellfrost Bolt, Balefire Bolt, or Frostfire Bolt spell to be instant cast and cost no mana. | Feet |
![]() Chronostatic Preservation Phase 2 | Fuses Arcane, Fire, and Frost magic to freeze chronomantic energy into a stored state for later use. You can hold this energy for up to 20 sec before it combusts and expires. When unleashed, heals a friendly target for 1,346 to 2,020. This spell is considered Arcane, Fire, and Frost for interactions with other spells, talents, and effects. | Feet |
![]() Spell Power Phase 2 | Increases critical strike damage bonus of all spells by 50%. | Feet |
![]() Advanced Warding Phase 3 | Your Mana Shield, Frost Ward, and Fire Ward spells can now be cast on any friendly target and absorb 100% increased damage, with Mana Shield consuming 50% less mana per damage absorbed. Additionally, your Remove Lesser Curse is replaced with Remove Greater Curse. Removes 1 Curse and 1 harmful Magic effect from a friendly target. | Head |
![]() Deep Freeze Phase 3 | Stuns the target for 5 sec. Only usable on Frozen targets. Deals 803 to 935 damage to targets permanently immune to Stun. | Head |
![]() Hot Streak Phase 2 | Any time you score 2 non-periodic spell criticals in a row using Fireball, Frostfire Bolt, Balefire Bolt, Fire Blast, Scorch, or Living Bomb, your next Pyroblast spell cast within 10 sec will be instant cast and cost 100% less mana. | Head |
![]() Temporal Anomaly Phase 3 | Launches an orb of temporal energy which slowly moves forward and every 2 sec grants all nearby party members a shield absorbing 174 damage for 15 sec. This shield accumulates additional value if party members remain near the orb. | Head |
![]() Balefire Bolt Phase 3 | Unleash a reality-distorting burst of raw magic at your enemy, dealing 487 to 730 Chimeric damage. Each time you cast Balefire Bolt, the damage of your next Balefire Bolt within 30 sec will be increased by 20% and your Spirit will be decreased by 20% for 30 sec, both stacking up to 5 times. If your Spirit reaches 0 as consequence, you will immediately die. This spell will be checked against the lower of the target's Arcane, Fire, and Frost resists. | Wrist |
![]() Displacement Phase 3 | Teleports back to where you last cast Blink from and resets the cooldown on Blink. Only usable within 10 sec of casting Blink. | Wrist |
![]() Molten Armor Phase 3 | Causes 17 Fire damage when hit, increases your spell critical strike chance by 5%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. | Wrist |
![]() Rewind Time Phase 1 | Your current target with your Temporal Beacon instantly heals all damage taken over the last 5 seconds. Ineffective on targets that did not have a Temporal Beacon 5 seconds ago. | Wrist |
![]() Arcane Barrage Phase 4 | Launches several missiles at the enemy target, causing 622 to 761 Arcane damage. This spell also has a 25% to trigger Missile Barrage. | Back |
![]() Frozen Orb Phase 4 | Launches an orb of swirling ice which rapidly moves forward over 16 sec. While it is moving, every 1 sec the orb deals 156 Frost Damage and applies a Chill for 30% movement speed reduction to all enemies it passes through. The first time it damages an enemy, its movement will slow and it will have a 100% chance to trigger the Fingers of Frost rune. | Back |
![]() Overheat Phase 4 | Fire Blast will always deal a critical strike, can be cast while casting another spell, and is not affected by the global cooldown, but its cooldown is increased to 15 sec. | Back |
![]() Healing Specialization Phase 5 | Increases healing done by spells and effects by up to 26. This effect is not cumulative with other ring runes. | Finger |
![]() Meditation Specialization Phase 5 | Restores 5 mana per 5 sec. This effect is not cumulative with other ring runes. | Finger |
![]() Dagger Specialization Phase 4 | Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes. | Finger |
![]() Pole Weapon Specialization Phase 4 | Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes. | Finger |
![]() Sword Specialization Phase 4 | Skill with Swords and Two-Handed Swords increased by 5. This effect is not cumulative with racial bonuses or other ring runes. | Finger |
You can find more details about the runes and locations in our WoW SoD Mage Runes Guide.
Best Race for Mages in WoW Classic
The best race for a Mage depends on whether you are playing on the Alliance or horde side:
Alliance
- In PvE
Gnome is the best race for Alliance Mages.
- In PvP
Gnome is the best choice for Alliance Mages.
Horde
- In PvE
Troll is the best race for Horde Mages.
- In PvP
Undead is the best choice for Horde Mages.
Mage Builds in WoW SoD
In the Season of Discovery, the runes and new game content will change the meta and its builds in WoW Classic. Below are Mage builds designed for the current phase of Season of Discovery.
Mage DPS Build in WoW SoD
The DPS build for Mages in WoW SoD is used to maximize damage in dungeons and raids. Find talents, the best runes, and BiS gear in our WoW SoD Mage DPS build.
Mage Healer Build in WoW SoD
The Healer Build is a spec for Mages to heal their allies in dungeons and raids. Find talents, the best runes, and BiS gear in our WoW SoD Mage Healer build.
Mage Macros in WoW Classic
You can write very useful macros for a Mage in WoW Classic to improve your gameplay. Find the most important macros in our guide “WoW Classic Mage Macros“. You’ll learn how to write macros yourself by reading through the examples, too.
Mages in Fresh & Era
To learn more about Mages for Blizzard’s Anniversary servers from 2024 or Era servers from 2019, use our WoW Classic Mage guide.
All WoW SoD Class Guides
You can find all class guides for Season of Discovery here: