Shaman in WoW Classic

WoW SoD Shaman

Shaman is a hybrid class in World of Warcraft that combines elemental magic and melee abilities. Shamans can switch between the elements of fire, earth, air and water. They deal damage with lightning and fire spells or heal allies. In groups, shamans provide support through totems, which grant various effects and play a major role in raids. In WoW Classic, the Shaman can only be played on the Horde side. With Season of Discovery, they receive adjustments that allow the shaman to play the role of tank in dungeons and raids.

Learn more about the Shaman in Season of Discovery in our WoW SoD Shaman overview.

📂 WoW Classic

📅 Last updated on March 13, 2025.

WoW SoD Shaman Talent Calculator

We developed a talent calculator for WoW Classic’s Season of Discovery. This talent calculator is up to date 1.15 and contains all the runes that you can currently select with the Shaman Shaman. You can find our Season of Discovery Talent Calc here.

All Runes for Shamans in WoW SoD

Here you can find all the runes available to the Shaman Shaman in the Season of Discovery:

RuneEffectSlot
Fire Specialization
Fire Specialization
Phase 4
Chance to hit with Fire spells increased by 6%. Not cumulative with other ring runes.Finger
Frost Specialization
Frost Specialization
Phase 4
Chance to hit with Frost spells increased by 6%. Not cumulative with other ring runes.Finger
Nature Specialization
Nature Specialization
Phase 4
Chance to hit with Nature spells increased by 6%. Not cumulative with other ring runes.Finger
Healing Specialization
Healing Specialization
Phase 5
Increases healing done by spells and effects by up to 26. This effect is not cumulative with other ring runes.Finger
Meditation Specialization
Meditation Specialization
Phase 5
Restores 5 mana per 5 sec. This effect is not cumulative with other ring runes.Finger
Dual Wield Specialization
Dual Wield Specialization
Phase 1
Increases your chance to hit with both spells and melee attacks by 5% while dual wielding, your Stormstrike ability now hits with both weapons while dual wielding, and increases the damage done by your offhand weapon by 50%.Chest
Healing Rain
Healing Rain
Phase 1
Selects the area 15 yards around target player, and heals all of target player's party members within that area for 84 every second.Chest
Overload
Overload
Phase 1
Gives your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells a 60% chance to cast a second, similar spell on the same target at no additional cost that causes half damage or healing and no threat.Chest
Shield Mastery
Shield Mastery
Phase 1
Each time you Block, you regenerate mana equal to 8% of your maximum mana and you gain Armor equal to 30% of your shield's armor value, stacking up to 5 times. You also always gain 10% increased chance to Block and 15% increased Block value.

In addition, each time you use a Shock ability, you gain 4 Spell Damage for each point of your defense skill beyond 300. Lasts 15 sec.
Chest
Two-Handed Mastery
Two-Handed Mastery
Phase 2
Each time you strike an enemy with a two-handed weapon, you gain 50% attack speed with two-handed weapons, 15% increased Attack Power, and 10% increased chance to hit with spells for 10 sec. This effect is lost if you strike an enemy with a one-handed weapon.Chest
Lava Burst
Lava Burst
Phase 1
You hurl molten lava at the target, dealing 786 to 1,014 Fire damage. If your Flame Shock is on the target, Lava Burst will deal a critical strike.Hands
Lava Lash
Lava Lash
Phase 1
You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 100% if your off-hand weapon is enchanted with Flametongue.Hands
Molten Blast
Molten Blast
Phase 1
Blast up to 10 enemies in a cone in front of you for 147 to 207 Fire damage. This ability generates a high amount of threat. Flame Shock periodic damage has a 10% chance to reset the cooldown on Molten Blast.Hands
Water Shield
Water Shield
Phase 1
The caster is surrounded by 3 globes of water, granting 1% of your maximum mana per 5 sec. When a spell, melee or ranged attack hits the caster, 4% of maximum mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.Hands
Ancestral Guidance
Ancestral Guidance
Phase 1
For the next 10 sec, 25% of your damage is converted to healing on up to 3 nearby party members, and 100% of your healing is converted to damage on your most recent Flame Shock target.Legs
Earth Shield
Earth Shield
Phase 1
Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 157. This effect can only occur once every few seconds. 9 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time.Legs
Greater Ghost Wolf
Greater Ghost Wolf
Phase 4
Your Ghost Wolf ability can now be used indoors, and reduces all damage you take by 10% while active.Legs
Way of Earth
Way of Earth
Phase 1
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 20 yards.Legs
Fire Nova
Fire Nova
Phase 2
Gain the Fire Nova ability, replacing your Fire Nova Totem:
Your Fire Nova Totem spell is replaced with Fire Nova, which causes your current Fire totem to emit damage at its location.
Waist
Maelstrom Weapon
Maelstrom Weapon
Phase 2
When you deal damage with a melee attack, you have a chance to reduce the cast time and mana cost of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, or Lava Burst spell by 20%. Chance increased by 50% while your main hand weapon is enchanted with Windfury Weapon and by another 50% if wielding a two-handed weapon. Stacks up to 5 times. Lasts 30 sec.Waist
Power Surge
Power Surge
Phase 2
Each time Flame Shock deals damage, it has a 5% chance to reset the cooldown on Lava Burst and Chain Lightning and make your next Lava Burst or Chain Lightning within 10 sec instant. Each time Riptide heals, it has a 5% chance to make your next Chain Heal within 10 sec instant. Additionally, every 5 sec you gain mana equal to 15% of your Intellect.Waist
Ancestral Awakening
Ancestral Awakening
Phase 2
When you critically heal with your Healing Wave or Lesser Healing Wave you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health party member within 40 yards for 30% of the amount healed.Feet
Decoy Totem
Decoy Totem
Phase 2
Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec.Feet
Spirit of the Alpha
Spirit of the Alpha
Phase 2
Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45% for 30 min. Limit 1 target. If cast on a target other than self, the Shaman also gains Loyal Beta, increasing Physical damage done by 5% and reducing all threat generated by 30% for 30 min. A target cannot have both Spirit of the Alpha and Loyal Beta at the same time.Feet
Burn
Burn
Phase 3
Your Flame Shock now strikes up to 5 targets, gains 6 sec increased duration, and deals 100% increased damage. In addition, while you have Flametongue Weapon imbued on your main hand equipped weapon, you gain increased spell damage equal to 150% of your Intellect.Head
Mental Dexterity
Mental Dexterity
Phase 3
Dealing damage with Stormstrike increases your Attack Power by 150% of your Intellect, and your spell damage by 35% of your total Attack Power for 30 sec.Head
Tidal Waves
Tidal Waves
Phase 3
When you cast Chain Heal or Riptide you gain 2 charges of Tidal Waves, which reduces the cast time of your Healing Wave by 30%, reduces the cast time of your Chain Heal by 15%, and increases the critical effect chance of your Lesser Healing Wave by 25%.Head
Overcharged
Overcharged
Phase 3
Your Lightning Shield never loses charges, now has a 3 sec cooldown, and deals damage to all enemies within 8 yards.Wrist
Riptide
Riptide
Phase 3
Heals a friendly target for 320 to 354 and another 337 over 15 sec. Your Chain Heals cast on that primary target within 15 sec will increase the amount of the Chain Heal by 25%. This spell also triggers Ancestral Awakening.Wrist
Rolling Thunder
Rolling Thunder
Phase 3
Lightning Bolt and Chain Lightning have a 50% chance to add an additional charge to your active Lightning Shield, up to a maximum of 9 Charges.

Earth Shock now releases all Lightning Shield charges above 3, dealing their damage to the target, and energizing you for 2% of your maximum mana per charge released.
Wrist
Static Shock
Static Shock
Phase 3
Your Lightning Shield now has 9 charges, and your melee attacks have a 12% chance (6% chance while dual - wielding) to trigger one of those charges, immediately damaging your target.Wrist
Coherence
Coherence
Phase 4
Causes your Chain heal effectiveness to only reduce by 35% per jump, and Chain Lightning effectiveness to only reduce by 20% per jump. Each also jumps to 1 additional target.Back
Feral Spirit
Feral Spirit
Phase 4
Summons two Spirit Wolves under the command of the Shaman, lasting 45 sec.Back
Storm, Earth, and Fire
Storm, Earth, and Fire
Phase 4
Reduces the cooldown of your Chain Lightning by 50%, causes your Earthbind Totem to root targets for 5 sec when cast, and increases the periodic damage done by your Flame Shock by 60%.Back
Axe Specialization
Axe Specialization
Phase 4
Skill with Axes and Two-Handed Axes increased by 5. This effect is not cumulative with racial bonuses or other ring runes.Finger
Dagger Specialization
Dagger Specialization
Phase 4
Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes.Finger
Defense Specialization
Defense Specialization
Phase 4
Defense skill increased by 25. Not cumulative with other ring runes.Finger
Fist Weapon Specialization
Fist Weapon Specialization
Phase 4
Skill with Fist Weapons (Unarmed) increased by 5. This effect is not cumulative with racial bonuses or other ring runes.Finger
Mace Specialization
Mace Specialization
Phase 4
Skill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes.Finger
Pole Weapon Specialization
Pole Weapon Specialization
Phase 4
Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes.Finger

You can find more details about the runes and locations in our WoW SoD Shaman Runes Guide.

Best Race for Shamans in WoW Classic

The class Shaman Shaman can only be played on the Horde side. You can choose from Troll Troll, Taure Taure and Orc Orc.

Shaman Builds in WoW SoD

In the Season of Discovery, the runes and new game content will change the meta and its builds in WoW Classic. Below are Shaman Shaman builds designed for the current phase of Season of Discovery.

Tank Build for Shamans in Season of Discovery

To tank in dungeons and raids, use the WoW SoD Shaman Tank Build. It is optimized to maintain your opponents’ aggro and reduce incoming damage.

Healer Build for Shamans in Season of Discovery

To heal in dungeons and raids, use the WoW SoD Shaman Healer Build. This spec is optimized to heal and keep your party alive.

DPS Build for Enhancement Shamans in Season of Discovery

To play as an Enhancement Shaman Shaman in dungeons and raids, use the WoW SoD Enhancement Shaman DPS Build. This spec is optimized to deal maximum damage in melee combat.

DPS Build for Elemental Shamans in Season of Discovery

To play as an Elemental Shaman Shaman in dungeons and raids, use the WoW SoD Elemental Shaman DPS Build. This spec is optimized to deal maximum damage by casting spells.

Shaman Macros in WoW Classic

You can write very useful macros for a Shaman Shaman in WoW Classic to improve your gameplay. Find the most important macros in our guide “WoW Classic Shaman Macros“. You’ll learn how to write macros yourself by reading through the examples, too.

Shamans in Fresh & Era

To learn more about Shamans Shamans for Blizzard’s Anniversary servers from 2024 or Era servers from 2019, use our WoW Classic Shaman guide.

All WoW SoD Class Guides

You can find all class guides for Season of Discovery here: