
WoW SoD Shaman
Shaman is a hybrid class in World of Warcraft that combines elemental magic and melee abilities. Shamans can switch between the elements of fire, earth, air and water. They deal damage with lightning and fire spells or heal allies. In groups, shamans provide support through totems, which grant various effects and play a major role in raids. In WoW Classic, the Shaman can only be played on the Horde side. With Season of Discovery, they receive adjustments that allow the shaman to play the role of tank in dungeons and raids.
Learn more about the Shaman in Season of Discovery in our WoW SoD Shaman overview.
📂 WoW Classic
📅 Last updated on
WoW SoD Shaman Talent Calculator
We developed a talent calculator for WoW Classic’s Season of Discovery. This talent calculator is up to date 1.15 and contains all the runes that you can currently select with the Shaman. You can find our Season of Discovery Talent Calc here.
All Runes for Shamans in WoW SoD
Here you can find all the runes available to the Shaman in the Season of Discovery:
Rune | Effect | Slot |
---|---|---|
![]() Fire Specialization Phase 4 | Chance to hit with Fire spells increased by 6%. Not cumulative with other ring runes. | Finger |
![]() Frost Specialization Phase 4 | Chance to hit with Frost spells increased by 6%. Not cumulative with other ring runes. | Finger |
![]() Nature Specialization Phase 4 | Chance to hit with Nature spells increased by 6%. Not cumulative with other ring runes. | Finger |
![]() Healing Specialization Phase 5 | Increases healing done by spells and effects by up to 26. This effect is not cumulative with other ring runes. | Finger |
![]() Meditation Specialization Phase 5 | Restores 5 mana per 5 sec. This effect is not cumulative with other ring runes. | Finger |
![]() Dual Wield Specialization Phase 1 | Increases your chance to hit with both spells and melee attacks by 5% while dual wielding, your Stormstrike ability now hits with both weapons while dual wielding, and increases the damage done by your offhand weapon by 50%. | Chest |
![]() Healing Rain Phase 1 | Selects the area 15 yards around target player, and heals all of target player's party members within that area for 84 every second. | Chest |
![]() Overload Phase 1 | Gives your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells a 60% chance to cast a second, similar spell on the same target at no additional cost that causes half damage or healing and no threat. | Chest |
![]() Shield Mastery Phase 1 | Each time you Block, you regenerate mana equal to 8% of your maximum mana and you gain Armor equal to 30% of your shield's armor value, stacking up to 5 times. You also always gain 10% increased chance to Block and 15% increased Block value. In addition, each time you use a Shock ability, you gain 4 Spell Damage for each point of your defense skill beyond 300. Lasts 15 sec. | Chest |
![]() Two-Handed Mastery Phase 2 | Each time you strike an enemy with a two-handed weapon, you gain 50% attack speed with two-handed weapons, 15% increased Attack Power, and 10% increased chance to hit with spells for 10 sec. This effect is lost if you strike an enemy with a one-handed weapon. | Chest |
![]() Lava Burst Phase 1 | You hurl molten lava at the target, dealing 786 to 1,014 Fire damage. If your Flame Shock is on the target, Lava Burst will deal a critical strike. | Hands |
![]() Lava Lash Phase 1 | You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 100% if your off-hand weapon is enchanted with Flametongue. | Hands |
![]() Molten Blast Phase 1 | Blast up to 10 enemies in a cone in front of you for 147 to 207 Fire damage. This ability generates a high amount of threat. Flame Shock periodic damage has a 10% chance to reset the cooldown on Molten Blast. | Hands |
![]() Water Shield Phase 1 | The caster is surrounded by 3 globes of water, granting 1% of your maximum mana per 5 sec. When a spell, melee or ranged attack hits the caster, 4% of maximum mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time. | Hands |
![]() Ancestral Guidance Phase 1 | For the next 10 sec, 25% of your damage is converted to healing on up to 3 nearby party members, and 100% of your healing is converted to damage on your most recent Flame Shock target. | Legs |
![]() Earth Shield Phase 1 | Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 157. This effect can only occur once every few seconds. 9 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time. | Legs |
![]() Greater Ghost Wolf Phase 4 | Your Ghost Wolf ability can now be used indoors, and reduces all damage you take by 10% while active. | Legs |
![]() Way of Earth Phase 1 | While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 20 yards. | Legs |
![]() Fire Nova Phase 2 | Gain the Fire Nova ability, replacing your Fire Nova Totem: Your Fire Nova Totem spell is replaced with Fire Nova, which causes your current Fire totem to emit damage at its location. | Waist |
![]() Maelstrom Weapon Phase 2 | When you deal damage with a melee attack, you have a chance to reduce the cast time and mana cost of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, or Lava Burst spell by 20%. Chance increased by 50% while your main hand weapon is enchanted with Windfury Weapon and by another 50% if wielding a two-handed weapon. Stacks up to 5 times. Lasts 30 sec. | Waist |
![]() Power Surge Phase 2 | Each time Flame Shock deals damage, it has a 5% chance to reset the cooldown on Lava Burst and Chain Lightning and make your next Lava Burst or Chain Lightning within 10 sec instant. Each time Riptide heals, it has a 5% chance to make your next Chain Heal within 10 sec instant. Additionally, every 5 sec you gain mana equal to 15% of your Intellect. | Waist |
![]() Ancestral Awakening Phase 2 | When you critically heal with your Healing Wave or Lesser Healing Wave you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health party member within 40 yards for 30% of the amount healed. | Feet |
![]() Decoy Totem Phase 2 | Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec. | Feet |
![]() Spirit of the Alpha Phase 2 | Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45% for 30 min. Limit 1 target. If cast on a target other than self, the Shaman also gains Loyal Beta, increasing Physical damage done by 5% and reducing all threat generated by 30% for 30 min. A target cannot have both Spirit of the Alpha and Loyal Beta at the same time. | Feet |
![]() Burn Phase 3 | Your Flame Shock now strikes up to 5 targets, gains 6 sec increased duration, and deals 100% increased damage. In addition, while you have Flametongue Weapon imbued on your main hand equipped weapon, you gain increased spell damage equal to 150% of your Intellect. | Head |
![]() Mental Dexterity Phase 3 | Dealing damage with Stormstrike increases your Attack Power by 150% of your Intellect, and your spell damage by 35% of your total Attack Power for 30 sec. | Head |
![]() Tidal Waves Phase 3 | When you cast Chain Heal or Riptide you gain 2 charges of Tidal Waves, which reduces the cast time of your Healing Wave by 30%, reduces the cast time of your Chain Heal by 15%, and increases the critical effect chance of your Lesser Healing Wave by 25%. | Head |
![]() Overcharged Phase 3 | Your Lightning Shield never loses charges, now has a 3 sec cooldown, and deals damage to all enemies within 8 yards. | Wrist |
![]() Riptide Phase 3 | Heals a friendly target for 320 to 354 and another 337 over 15 sec. Your Chain Heals cast on that primary target within 15 sec will increase the amount of the Chain Heal by 25%. This spell also triggers Ancestral Awakening. | Wrist |
![]() Rolling Thunder Phase 3 | Lightning Bolt and Chain Lightning have a 50% chance to add an additional charge to your active Lightning Shield, up to a maximum of 9 Charges. Earth Shock now releases all Lightning Shield charges above 3, dealing their damage to the target, and energizing you for 2% of your maximum mana per charge released. | Wrist |
![]() Static Shock Phase 3 | Your Lightning Shield now has 9 charges, and your melee attacks have a 12% chance (6% chance while dual - wielding) to trigger one of those charges, immediately damaging your target. | Wrist |
![]() Coherence Phase 4 | Causes your Chain heal effectiveness to only reduce by 35% per jump, and Chain Lightning effectiveness to only reduce by 20% per jump. Each also jumps to 1 additional target. | Back |
![]() Feral Spirit Phase 4 | Summons two Spirit Wolves under the command of the Shaman, lasting 45 sec. | Back |
![]() Storm, Earth, and Fire Phase 4 | Reduces the cooldown of your Chain Lightning by 50%, causes your Earthbind Totem to root targets for 5 sec when cast, and increases the periodic damage done by your Flame Shock by 60%. | Back |
![]() Axe Specialization Phase 4 | Skill with Axes and Two-Handed Axes increased by 5. This effect is not cumulative with racial bonuses or other ring runes. | Finger |
![]() Dagger Specialization Phase 4 | Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes. | Finger |
![]() Defense Specialization Phase 4 | Defense skill increased by 25. Not cumulative with other ring runes. | Finger |
![]() Fist Weapon Specialization Phase 4 | Skill with Fist Weapons (Unarmed) increased by 5. This effect is not cumulative with racial bonuses or other ring runes. | Finger |
![]() Mace Specialization Phase 4 | Skill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes. | Finger |
![]() Pole Weapon Specialization Phase 4 | Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes. | Finger |
You can find more details about the runes and locations in our WoW SoD Shaman Runes Guide.
Best Race for Shamans in WoW Classic
The class Shaman can only be played on the Horde side. You can choose from
Troll,
Taure and
Orc.
- In PvE,
Troll is the best race for Elemental-Shamans.
Orcs are better for melee specs.
- In PvP,
Orc is the best choice for a Shaman.
Shaman Builds in WoW SoD
In the Season of Discovery, the runes and new game content will change the meta and its builds in WoW Classic. Below are Shaman builds designed for the current phase of Season of Discovery.
Tank Build for Shamans in Season of Discovery
To tank in dungeons and raids, use the WoW SoD Shaman Tank Build. It is optimized to maintain your opponents’ aggro and reduce incoming damage.
Healer Build for Shamans in Season of Discovery
To heal in dungeons and raids, use the WoW SoD Shaman Healer Build. This spec is optimized to heal and keep your party alive.
DPS Build for Enhancement Shamans in Season of Discovery
To play as an Enhancement Shaman in dungeons and raids, use the WoW SoD Enhancement Shaman DPS Build. This spec is optimized to deal maximum damage in melee combat.
DPS Build for Elemental Shamans in Season of Discovery
To play as an Elemental Shaman in dungeons and raids, use the WoW SoD Elemental Shaman DPS Build. This spec is optimized to deal maximum damage by casting spells.
Shaman Macros in WoW Classic
You can write very useful macros for a Shaman in WoW Classic to improve your gameplay. Find the most important macros in our guide “WoW Classic Shaman Macros“. You’ll learn how to write macros yourself by reading through the examples, too.
Shamans in Fresh & Era
To learn more about Shamans for Blizzard’s Anniversary servers from 2024 or Era servers from 2019, use our WoW Classic Shaman guide.
All WoW SoD Class Guides
You can find all class guides for Season of Discovery here: