
WoW SoD Warrior
The Warrior is a purely melee class in World of Warcraft. He specializes in attacks with a sword, ax or mace. Warriors often take on the role of tank and also achieve the highest damage in the game as a DPS class against many raid bosses. They have different buffs and can switch to different fighting stances.
Learn more about the Warrior in Season of Discovery in our WoW SoD Warrior overview.
📂 WoW Classic
📅 Last updated on
WoW SoD Warrior Talent Calculator
We developed a talent calculator for Wow Classic’s Season of Discovery. This talent calculator is up to date 1.15 and contains all the runes that you can currently select with the Warrior. You can find our WoW SoD Talent Calculator here.
All Runes for Warriors in WoW SoD
Here you can find all the runes available to the Warrior in the Season of Discovery:
Rune | Effect | Slot |
---|---|---|
![]() Blood Frenzy Phase 1 | Rend can now be used in Berserker stance, Rend's damage is increased by 100%, and Rend deals additional damage equal to 4% of your Attack Power each time it deals damage. | Chest |
![]() Flagellation Phase 1 | You gain Rage from Physical damage taken as if you were wearing no armor. | Chest |
![]() Raging Blow Phase 1 | A ferocious strike that deals 115% weapon damage, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Each other melee ability used while Enrage, Berserker Rage, or Bloodrage is active reduces Raging Blow's remaining cooldown by 1 sec. | Chest |
![]() Warbringer Phase 1 | Your Charge, Intercept, and Intervene abilities are now usable while in combat and in any stance, and will all remove movement impairing effects when activated. | Chest |
![]() Devastate Phase 1 | While you are in Defensive Stance and have a shield equipped, Sunder Armor also deals damage equal to 150% of your equipped weapon's damage per second, increased by 10% per application of Sunder Armor already on the target. Devastate damage deals a high amount of threat while you are in Defensive Stance. | Hands |
![]() Quick Strike Phase 1 | A reckless instant melee attack with your two-handed weapon dealing 156 to 208 physical damage. This ability benefits from and triggers all effects associated with Heroic Strike. | Hands |
![]() Single-Minded Fury Phase 1 | While dual-wielding, your movement speed is increased by 10% and you gain 3% attack speed each time your melee auto-attack strikes the same target as your previous auto-attack, stacking up to 5 times. Lasts 10 sec or until your auto-attack strikes a different target. | Hands |
![]() Victory Rush Phase 1 | Instantly attack the target causing 235 damage and healing you for 30% of your maximum health. Only useable within 20 sec after you kill an enemy that yields experience or honor. | Hands |
![]() Consumed by Rage Phase 1 | Enrages you (activating abilities which require being Enraged) for 12 sec after you exceed 60 Rage. In addition, Whirlwind also strikes with off-hand melee weapons while you are Enraged. | Legs |
![]() Frenzied Assault Phase 1 | While wielding 2-handed weapons, your attack speed is increased by 30% and your successful melee hits generate 2 additional Rage, or 4 additional Rage if they are critical hits. | Legs |
![]() Furious Thunder Phase 1 | Thunder Clap now increases the time between attacks by an additional 6%, can be used in any stance, deals 100% increased damage, and deals 50% increased threat. | Legs |
![]() Blood Surge Phase 2 | Heroic Strike, Bloodthirst, and Whirlwind have a 30% chance to make your next Slam within 15 sec instant, strike with both melee weapons, and cost no Rage. | Waist |
![]() Focused Rage Phase 2 | Reduces the rage cost of your offensive abilities by 3. | Waist |
![]() Precise Timing Phase 2 | Slam is now instant but has a 6 sec cooldown. | Waist |
![]() Enraged Regeneration Phase 2 | Heals you for 30% of your maximum health over 10 sec, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned. | Feet |
![]() Gladiator Stance Phase 3 | An aggressive stance that increases damage while you are wearing a shield by 10% and increases block chance by 10%, but reduces armor by 30% and threat generated by 30%. In addition, you gain 50% increased Rage when your auto-attack damages an enemy not targeting you. While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances. | Feet |
![]() Intervene Phase 2 | Run at high speed towards a party member, intercepting the next melee or ranged attack made against them as well as reducing their total threat by 10%. | Feet |
![]() Rallying Cry Phase 2 | Let loose a rallying cry, granting all party and raid members within 40 yards 15% increased maximum health for 10 sec. | Feet |
![]() Endless Rage Phase 1 | You generate 25% more Rage from all damage you deal. | Head |
![]() Shield Mastery Phase 3 | Increases all physical damage you deal by 10% while you have a shield equipped, and reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects. | Head |
![]() Taste for Blood Phase 3 | Whenever your Rend ability causes damage, your Overpower ability will activate for 9 sec or 1 attack. This effect will not occur more than once every 6 sec. | Head |
![]() Vigilance Phase 3 | Focus your protective gaze on a party or raid member, reducing their damage taken by 3% and transferring 10% of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts 30 min. This effect can only be on one target at a time. | Head |
![]() Rampage Phase 3 | Go on a rampage, increasing your attack power by 10% for 30 sec. This ability can only be used while Enraged. | Wrist |
![]() Sword and Board Phase 3 | When your Devastate and Revenge abilities deal damage they have a 30% chance of refreshing the cooldown of your Shield Slam ability and reducing its Rage cost by 100% for 5 sec. | Wrist |
![]() Wrecking Crew Phase 3 | Your melee critical hits Enrage you (activating abilities which require being Enraged), and increase Mortal Strike, Bloodthirst, and Shield Slam damage by 10% for 12 sec. | Wrist |
![]() Fresh Meat Phase 4 | Damaging a target with Bloodthirst, Mortal Strike, or Shield Slam has a 100% chance the first time and a 10% chance each subsequent time to Enrage you (activating abilities which requiring being Enraged), and cause you to deal 10% increased Physical damage for 12 sec. | Back |
![]() Shockwave Phase 4 | Sends a wave of force in front of the warrior, causing 260 damage and stunning all enemy targets within 10 yards in a frontal cone for 4 sec. | Back |
![]() Sudden Death Phase 4 | Your melee hits have a 10% chance to grant Sudden Death. Sudden Death allows one use of Execute regardless of the target's health state. When Execute is enabled by Sudden Death, you will retain 10 rage after using Execute. | Back |
![]() Axe Specialization Phase 4 | Skill with Axes and Two-Handed Axes increased by 5. This effect is not cumulative with racial bonuses or other ring runes. | Finger |
![]() Dagger Specialization Phase 4 | Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes. | Finger |
![]() Defense Specialization Phase 4 | Defense skill increased by 25. Not cumulative with other ring runes. | Finger |
![]() Fist Weapon Specialization Phase 4 | Skill with Fist Weapons (Unarmed) increased by 5. This effect is not cumulative with racial bonuses or other ring runes. | Finger |
![]() Mace Specialization Phase 4 | Skill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes. | Finger |
![]() Pole Weapon Specialization Phase 4 | Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes. | Finger |
![]() Ranged Weapon Specialization Phase 4 | Skill with Bows, Guns, Crossbows, and Thrown weapons increased by 5. This effect is not cumulative with racial bonuses or other ring runes. | Finger |
![]() Sword Specialization Phase 4 | Skill with Swords and Two-Handed Swords increased by 5. This effect is not cumulative with racial bonuses or other ring runes. | Finger |
You can find more details about the runes and locations in our WoW SoD Warrior Runes Guide.
Best Race for Warriors in WoW Classic
The best race for a Warrior depends on whether you are playing on the Alliance or horde side:
Alliance
- In PvE
Human is the best race for Alliance Warriors.
- In PvP
Gnome is the best choice for Alliance Warriors.
Horde
- In PvE
Troll is the best race for Horde Warriors.
- In PvP
Orc is the best choice for Horde Warriors.
Warrior Builds in WoW SoD
In the Season of Discovery, the runes and new game content will change the meta and its builds in WoW Classic. Below are Warrior builds designed for the current phase of Season of Discovery.
Warrior Tank Build in WoW SoD
The tank build for Warriors in WoW SoD is a spec that is optimized to tank dungeons and raids. Find talents, the best runes, and BiS gear in our WoW SoD Warrior Tank Spec guide.
Warrior DPS Build in WoW SoD
The DPS build for Warriors in WoW SoD is a spec that is optimized to do damage in dungeons and raids. Find talents, the best runes, and BiS gear in our WoW SoD Warrior DPS Spec guide.
Warrior Macros in WoW Classic
You can write very useful macros for a Warrior in WoW Classic to improve your gameplay. Find the most important macros in our guide “WoW Classic Warrior Macros“. You’ll learn how to write macros yourself by reading through the examples, too.
Warriors in Fresh & Era
To learn more about Warriors for Blizzard’s Anniversary servers from 2024 or Era servers from 2019, use our WoW Classic Warrior guide.
All WoW SoD Class Guides
You can find all class guides for Season of Discovery here: